

Intellect increases resistance to esoteries by five percent for every two points added to the pool and is the resource for psychic checks and persuasion checks. Speed increases chance to avoid physical attacks by five percent for every two points added to the pool and is the resource used for pickpocketing checks (called quick hands) and for deception checks. Might increases your healthy by one for each point added to the pool it is also the resource used in intimidation checks and checks to smash items. There are three main stats that govern attributes as well as acting as resource pools for skill checks, might, speed and intellect. Upon leveling up a character may increase either their stat pool by two points, their effort, their edge or increase skills and abilities. Finally, there is the Nano which focuses almost exclusively on esoteries, the Nano is very much the sorcerer or mage of the world. The Jack which focuses on a bit of a hybrid between light weapons ranged weapons and some esoteries which are the in-game spells, the Jack is very much the jack of all trades, master of none.

There are three classes that the Last Castoff can choose from the intro the Glaive which focuses on melee combat, with skills that reduce the penalties for heavy armor and assist with the use of heavier weapons.
